for some applications using my point/ray clouds I need some objects to use all the points and some to use only some of the points. So I created a limiter helper (I would have used a modifier but then it's still up to the caller to decide which to use the mod or the base object and that created some issues). So the limiter…
Wrote a C# script to generate animated meshes with animated UV texture for smoke, cloud and trail effects in Unity. [ame]https://www.youtube.com/watch?v=hnHKdvVhsu4[/ame]
Some more cloud goodness from my attempt at creating a cloud modeling addon for Blender... Already posted some details here http://polycount.com/discussion/72805/blender-mega-thread#Comment_2495608 Tonemapped+composited render: Viewport, showing the base mesh, some control particles and a blender smoke simulation to create…
Iv'e been working on a level in UDK based on footage from Samurai Jack. The biggest challenge I had was how to capture the feel and style of the original artists. To do this, I developed a custom lighting model that blended lighting information with a height map texture before sending it through a real-time color gradient.…
Looks like Autodesks Image modeler got a big update, its named now Project Photofly 2.0 and it matches pictures together and compute a 3d texturized mesh from a set of uploaded pictures. I only does cloud (client + internet required) and its free to test right now but I wonder why they went that way.…
I've had this in my head as a thought experiment for a while and decided to poke around at it today. Sooo.. this is a point cloud where the distritbution of detail is driven by what is effectively a curvature map (obviously the z is based off a standard displacement map) . I have all the information I need to generate a…
Moderator note:if you want a higher chance for being front-paged, make a topic and include the link in your reply. I've seen a lot of cool threads around here recently, from LitSpheres to Snow blending shaders etc... It's a pity we wait to have proper finalized stuff to show it... So what about a technical wip thread? I…