created my own version of max's Blizzard and Superspray.... to start I've added 2 new default mesh objects... both quads with one having additional data passed in a mapping channel so it can be used with camera facing shaders... the other is just ordinary mapped quad with vertex shading dependent on the particle age..... I…
a bit of pre Christmas "fluff" custom toolbar/palette window more in keeping with general look of the interface (it uses the user settings for bg, hilite and shadows etc) as the default system can look a little clashing :) I also "stole" photoshop transparent during drag and beveled corners :) and in a dark theme....…
Getting better. The caching slowed down a bit after the update but I can live with it, better than filling the RAM. The drag and drop doesn't seem to be working well at all though. I've been spending a couple of minutes trying to get it to work and the only time I manage to is when default is not selected and then only…
EricChadwick Also it's really time consuming to use thes shortkey AND move the mouse to the dialog (appear in the last stored position) and hot "OK". Normaly you just hit thes shortcut and the edges are stitched. It's like zack-zack-zack and you stitched 3 edges in 1 second. So it's really more longer. And remember: to…
i started to look into maxscript a bit over the last few weeks - wasnt as bad as expected .. So at work the idea came up to get some better default values for various tools in max - as it's saved values have nothing to do with the current selection. Who has not experience exploding insets - way too large chamfers and what…
cool great feedback. comander_keen: you can shorten the list down in the settings panel what you want to use. But there are indeed still elements who take too much room in the UI. and did not think about the resolution of certain monitors. Renderhjs, you are right, I could maybe just show the main default maps on install…
^Same issue in the latest versions of Max I'm afraid, as soon as you move a light source or dolly the mesh after applying the shader, it breaks the Tangents of the Normals. Autodesk voodoo behind the scene's I say! I'm guessing (in the case of Max, so this could apply to Maya also or not) it recalculates the Normals of the…
Hey thanks Chris :p Means a lot to me ^^! Yeah basically every thing that is checked in the global setting panel, will be baked all with the same process. Kwramm > The options rollout use the default xNormal settings. And in order to prevent cluttering the window into a massive Mess, I've made it react like Zbrush : only 1…
been working on some improvements to BQT. making it more stable and easier to work with. https://github.com/techartorg/bqt BQT makes custom UI in Blender possible. (with Python), by allowing devs to use QT in Blender (which by default isn't supported )