I've been building a little OpenGL shader development environment loosely inspired by shadertoy. notable features: you can use any editor you like (nvim or you're weak) works on linux autoloads saved glsl files supports #includes reports shader compilation errors properly poops out your full shader with line numbers to the…
Moderator note:if you want a higher chance for being front-paged, make a topic and include the link in your reply. I've seen a lot of cool threads around here recently, from LitSpheres to Snow blending shaders etc... It's a pity we wait to have proper finalized stuff to show it... So what about a technical wip thread? I…