I couldn't help but pimp an advanced vertex blending shader i'm working on for an upcoming 3DMotive training DVD. THERE WILL BE BLOOD! unlit Lit, different variation
nowhere near finished Going to be an experiement in vertex painting, after getting that 3D Motive tutorial made me want to try out some advanced stuff. My first environment :)
You got it dude, I do more research and notice it way too extreme, I'll fix that. Btw by "vert" u mean the vertex count?..it display on the screenshot, its at 1.316 verts, 702 polys. _Revel
Ironbearxl: I will probably vertex light this one. I'm on the fence about taking this into UDK. I'll probably just finish up the scene and do a test and see what the difference looks like. Here's an overall progress and a up close shot.
Spark - is that omething for TF2? Animations are really lifelike, perhaps more antenna movement though. :D WIP Untilted UT2004 project, trying to make quick modular assets that light well when vertex lit and fit with existing theme. [ame]http://www.youtube.com/watch?v=Wv5UW46yqq0[/ame]
That's pretty awesome Jordan :) The atmosphere really reminds me of SotC; that's always a good thing. I agree with other guys about the DOF and slightly messy object placement tho. Btw, are you going to vertex blend some moss/dirt on top of those bricks? As they are now, they look a tad bare.
@ man_o_mule I guess it's the mipmaping that kicks in when you move away. Don't know how to change it though. It looks a bit to clean and uniform, maybe try to blend some materials on the brick texture? Maybe try out that vertex blending technic? @Snader Forgot to mention that this is a WIP (: It's like 15% lowpoly stuff…
Awesome, what Davidson said about the teeth, great proportions! :D Failed at getting anything into torchlight so went back to what I know, and started playing around with some banal sci-fi chunks for another 2k4 w00t map. Anyone else noticed random black faces on meshes? They were pretty much vertex edited cubes, and yet…