For GameArtisans' Wizard of Oz competition. 1000 triangles and a 512^2 diffuse: And a sculpt that took a little too long to be in the speed modeling thread:
just playing with this, barely touched the textures yet. on the left is an alpha'd plane for detail on top of my church, and to the right is a simple window. 174 tris and 512 maps
Been making little props to fill time before I leave. It's 108 tris per block so you probably wouldn't want to actually assemble any walls with them. 256 color and specular, 512 normal, a bit much.
Made some tools from the Roman era. The more and more i do these little props the more i enjoy it. Dare i say it, i think, i might prefer it to characters :poly101: 960 tris, 512* Diffuse/Normal/Spec:
@felipefrango: Decided to go ahead with what i had but thanks anyway, will keep it mind next time @seforin: Looks chaos-y, very cool Calling this done: could have done with a 512^2 gloss but eh, pretty happy with how it turned out :) Wires