Something I'm working on right now made me think of this... Don't delete faces that are hard to see, there's a chance that at the right angle part of that face may become visible and also it's peace of mind knowing that your modelling has extra depth to it.
Only use final gather for you finished renders. It has "final" in the name, what else do you think its for. No matter what you are modeling, render it so it looks like clay. That is why they call it modeling. You never read about anyone "milling" a table or "forging" a gun right.
When texturing, remember this sage advice: metal means scratches. Everywhere! Consistency across all edges is important. If you have an edge that is worn to a different degree from the other edges it will just look weird! The ideal effect is to make it look like someone carefully took a fine-grained sheet of sandpaper to…
When you make your website to show off your work, you have to use the default brushes and patterns that come with Photoshop in your design, its not like they have been over used or anything. Also no one in the game industry cares about resumes so just spit it all out in a word document and don't worry about spelling errors…
Sarcasm or not Slave_zero, I'm not sure your post is appropriate. When people on here or varying levels of ability, from beginners to industry pro's are kind enough to offer some criticism and suggestion, posting WIP's right from the concept stage isn't necessarily a bad thing. Take Adam's current enviro for example. He…