You use a composite map in the bump slot. You plug in your base bump map at the bottom, plugging in each wrinkle bump on the left and the mask for that bump on the right. If you have one wrinkle map you need a layer and a mask for each area you want to control. You can then animate the opacity of each map to blend the…
Thanx a bunch man! So they come forth mainly in gaming engines, I take it they are script based/controlled? If so, is there no way to recreate that in Max? I have max 2009 32bit, and I render using mental ray (testing the finalRender renderer now, and I like). Is there a way to let the renderer know when to make the…