Hey ok so I cant figure out this. What is the industrial numerical standard for 32bit color. Percentage wise 0-100% for each channel, or like Photoshop displays, as behind the decimal point (.0-1).?
#AARRGGBB it depends on the app and if it supports it, otherwise you are right its just 6 for the RRGGBB. The first 2 of the 8 digits are the alpha value. But I guess hex values don't matter much here since autodesk doesn't know about them in their apps.
Wait a min, perhaps slightly off-topic but I thought hex only used 6 digits? As in: #FF9900 being 255-153-00 So how exactly would it work if you got nine digits? #0FFF006C1 = 025-125-?? I'm confused :[
32bit as in 24bit RGB + 8bit alpha = 32 bit?* 8bit Red channel * 8bit Blue channel * 8bit Green channel * 8bit grayscale alpha in that case for each channel 0 - 255 or 1-256 depending on the scripting language.
thats just a floating value representation, in the end its stored as a 8bit short value (integer from 0-255). What unity does in the background is simply multiplying that number with 255 and convert it to a integer value. For web development especially in the area of Flash Hexadecimal values are very speedy to work with…