The ambient light that the lava gives off would be bright on the rocks. For the most part that is your darkest part of the rock. Maybe try to incorporate more of the light from the lava onto the rocks.
I like it, really nice glow work. Crits: It's more like cobble stones with lava for grout. As if round rocks where placed in the lava rather than the lava crust cooling and being separated as the molten rock underneath keeps shifting. - The cool parts of the lava are jagged and almost like lightening and blend into the…
Yeah, I think on that tex you'd get some real bright lava highlights around all edges of the rock, but the top flats would be pretty dark. Yours is opposite of that, most of the light should come from the lava imo.
Thanks! More dark colors. /check :) :D Thanks! I was curious to see how the glow would fly. All this illumination and ambient lighting business is quite challenging. Rock detail and tiling issues are on my to-do list. I love watching these textures take shape! :)
overall, i'd say your textures need a lot more color variation. everything shares the same tones, the same hues. some rocks should be lighter, darker, greener, redder, etc... and wood is a fantastic medium for putting all sorts of subtle shades in. go crazy with your color picker!
Quick update here. Took another stab at the lava / rock texture with above feedback in mind. Not sure how I feel about this one. Rendering in this style feels pretty unnatural at the moment. Might have to step back and do some more research. Tis pretty loud aye? I've still much to do. Regardless, Happy Holidays everybody!…
Oh wow that tiles great! The only beef I have and its a pretty minor one, is the semi-uniform thickness of the spacing of the lava between the islands of rock. But if not done carefully it could wreck the tiling by giving too many unique spots that could repeat badly so for me it would be a trial and error sort of thing to…
Alrighty, I think I've found something I'm ready to spend the next few days on. Here's a quick lava & rock ground texture I started tonight. Very much a work in progress. I'm really going to try and keep things playful, vibrant, and simple this round. Really trying to zero in on the texture style found in Torchlight. You…