Well the green channel has already been flipped. If I flip it back it would be ugly im sure lol Anyway reworked the mesh on the low poly alot and ended up adding about 1k polys. Still at a reasonable 2528 polys overall. Vast improvement though so it certainly is worth the polys. Still have a few problem areas like the…
Hello fellow polycounters. First off I am using max9, xnormal and photoshop. So I have been working on this model off an on for sometime now. It is technically my first normal map for a mechanical model. I have done a few other simpler objects since starting this and they all came out fine, but this one is still giving me…