Yo peeps, I have a series of questions. That i hope to get some answers to :) I have been using xsi for about 2 years at the place i work at. Is all good, pretty neat software. But now im starting to get deep into normal mapping and wut not. And im having some serious issues. And i cant find any actual tutorials and such.…
cryrid - no cage system? so do we just use the distance to surface options?....lame. You have some cool tutorials on your site! ZacD - have learned to love max for that same reason. I wish xsi would have the same. I mean, i just dont get it. Doesnt capcom and konami use xsi for their next gen games? How did they bake all…
I hate to bump this post up. Tho, a year and so many props later. Im still having trouble baking normals with softimage. And previewing the maps. I just cant seem to get the same results i do when i use max. The problem happens mainly when i try to do more complex shapes. It seems that there is always some kind of…
hey guys, its me again. Over this xmas break i got a chance to sit down and try things out. I still cannot bake the normal maps as easy as i do in max. Are there any examples some where? I watched some digital tutor training, they were kinda useful. Yet they left me hanging as they combined their high poly into one object…