hey guys, its me again. Over this xmas break i got a chance to sit down and try things out. I still cannot bake the normal maps as easy as i do in max. Are there any examples some where? I watched some digital tutor training, they were kinda useful. Yet they left me hanging as they combined their high poly into one object…
Thanx Ark. I knew about that, but what im trying to do is have overlapping uvs with a normal map. That dont have have a weird seam in the middle. I guess what my question really is, how would you go about baking normal maps in such a way that if for example you have a human head and you would like to mirror uvs. You dont…
Yo peeps, I have a series of questions. That i hope to get some answers to :) I have been using xsi for about 2 years at the place i work at. Is all good, pretty neat software. But now im starting to get deep into normal mapping and wut not. And im having some serious issues. And i cant find any actual tutorials and such.…