Damn, that's awesome! :D Thanks. EDIT: Actually, that doesn't work out too well, didn't seem to work when I had subtracted some holes in my BSP, even if I selected those too. Best way is just to make the meshes from the beginning I think, but I'm more interested in what's the upside/downside to using meshes vs BSP when it…
This is actually a double post, the original post was at the thread MoP was talking about. That thread helped me out so i thought i'd chronicle my R&D in that thread as well, mainly because i had to give those guys credit for helping me out. However this thread is my personal documentation not only for myself but for you…
Virtuosic: I know very well what BSPs are, and yes, I'm using them to shell out the basics of my levels. What I'm asking, to make it very clear, is what are the advantages/disadvantages to using meshes vs BSPs for shelling out the basics of your level? In UDK. With Unity for instance you make your whole level in your 3D…