Thanks, guys. :) Let me try to respond to all of you... I had exported the model from Maya (where it was modeled) to unwrap in Max (I'm better in Max and figured I'd save time.) I made sure to export quads and not tris. The images shown I tried creating the normal map straight from Mudbox. The first image (with the black…
Hey again. I went ahead and dragged one half of the UVs out of the renderable area. Now I'm actually not sure: how do I import the new UVs to the Mudbox model without losing all of my work? It won't let me import a .uvw file. I can't find a tutorial explaining how to export UVs from Maya, or how to import new UVs into…
Everything you've mentioned is what I am having the most issues with. I guess because I was never taught the mudbox pipeline I'm struggling against that now. Can you recommend a tutorial or book that lays out IN DETAIL what needs to be done to get optimal results? Also, I'm planning on expanding those squished areas, but…