you should get some spec maps and lighting on that thing. its looking a bit plain currently. the normal map seems completely lost in the diffuse texture, or did you disable it to work on the diffuse?
ok, more updates. Just working on Diffuse texture now. Still need to add paint scratches, marks, refine details (tools, tracks, chain etc.). Displayed as fullbright with vertex color:
Hi everyone, Here's first wip post of my current thing i'm working on. French B1 bis: [ame] http://www.youtube.com/watch?v=I_vBH3-He_Q[/ame] [ame]http://www.youtube.com/watch?v=2JJqDIQOuJE[/ame] I love its design that visually represents a transition between retro WW1 and WW2 machinery. For now I've finished low-poly model…
thanks guys :) 00Zero - yep, i worked more on tracks. Also in the vid exhaust was kinda cut. And i actually added some burned tips and also some black smoked areas on mud protectors under exhausts' tips. butt_sahib - well, as to me, if doing environments it is important to use orto in order to have correct proportions and…