**update** dado and I have finaly got our Juan the lucha finalized he's just gotta color the big guy and get some orhtos and the modeling on him will be started. **update** coder found more efficent way of doing movement is reworking the system should have progress soon Dado Almeida has joined on with concept work and is…
**update** coder found more efficent way of doing movement is reworking the system should have progress soon Dado Almeida has joined on with concept work and is working out the look of the lucha juan here is some of his progress i think i'm favoring the third with the first in a distant second
small test level i made for the coder to run around in. he's puttin up a vid of him point click runnin around it soon an i'll link it.. next up is getin the point click movement to path around obstacles! this level is totaly test art in no way finished works and lee will let you know if we need any extras!
i typed this 2x and it got cleared, so this time i'm typing it in a notepad to paste in! EMil i sent you a pm message we are also looking for up to 2 environment artists that can work in this style 1 weapon modeler to make super low weps most will be less than 300 polys with 128 or 256 textures 1 webmaster to work over…
You guys should find a writer to come up with a funny short plot/dialouge for this. Also, I may be up for making a small set of props/whatevers in the coming month or so. I would be moving at a slow pace though since i'm kinda busy. So ummm, shoot me a PM if you want a hand. (also down for animating. especially if you have…
Dang, Tracy has been really going to town on this, it's impressive! I'm the laziest member of the group, I'm going to try and come up with some scribblins. #1 might be the body shape for this guy
thanks for the support dudes,, just worked with a bit of neoxs help an got the rimlight just coming from above looks much better i think, will work a bit with the ambient swizzle i am leaving for fl for xmas brkeas be back first week of jan i'll contact you about maybe doin some weps an helpin with props. lee we will prob…
also to clarify you dont stay in the mech all the time the core gameplay is 2 player co-op and you collect energy cells that when you get enough you can call techsmechs and use him as a vehicle one person driving and fist punchin with him an the other using rockets an machine guns. untill the power cels run out. when you…