Yeah it looked like a fair bit of scrolling UV shaders to me, and for stuff like the snakey bits getting shot off, that'd be a simple particle effect spawned at the point of impact (could be animating sprites, just a few frames playing and rotating the polygon), or could be simple models spawned in the particle effect. I…
So I'm playing some Resident Evil 5 on Xbox, and there's this boss that really makes me wonder how they did such a thing in realtime Watch this video to see what i'm talking about: [ame] http://www.youtube.com/watch?v=8VCUL5N91gU[/ame] I'm curious, how do they rig such an insane thing for realtime use ? Seems like a…
Capcom always amaze me with there monsters. This must be one of the most technologically impressive monsters ever. Iirc correctly there was an article on Softimage's website about RE5, but i can't seem to find it since Autodesk bought them and deleted most of Softimages orginal site content. I remember reading about some…
Great find! Hard to read the part on Ouroboros though, with that shoddy translation. I do find "Anbientookuryujon" hilarious :D MoP- exactly. These Japanese studios really do things very professionally, but insight into their pipelines seems limited to only these features on softimage's site. I remember being amazed by…
There's a case study on Resident Evil 5 at the japanese Softimage website http://translate.google.com/translate?u=http%3A//www.softimage.jp/user_case/biohazard5/index.html&hl=en&langpair=auto|en&tbb=1&ie=Shift_JIS