Seriously, no Connect, no Chamfer in Maya? Those are like my most used tools when modeling. That together with Target Weld, which If I'm not mistaking, Maya also doesn't have? How about Cut with vertex snapping? Sounds like i shouldn't even bother trying ... I mean my entire modeling workflow is pretty much based on these!
While "chamfer" is just "bevel" in Maya, it's true that Maya by default doesn't have a "Connect" function like Max (which is context sensitive and incredibly useful). It's like a faster version of the Split Polygon tool. However Maya also has "insert Edge Loop" which Max doesn't have out of the box AFAIK. Both useful in…
is there an align distribution tool/script in Max that is like the Snap Align Objects>Align Objects? This may just be more of a workflow difference, but in Maya, I would create one object, duplicate it and move it along whichever axis and get it in position. Then I would duplicate however many copies I wanted between them,…
Select two parallel edges and click connect. There is a small box next to the button with a few expanded features. Polyboost/graphite modeling tools has an really nice feature called swift loop. You can do that, or extrude the arm from the body. A quick way to do this would be to make a n-gon 5-6-8 sided poly and using the…