no complaining about max or maya! I came from Lightwave.. oh my god talk about unintuitive and horrible layout. i switched to maya about 8 months ago and havn't looked back since.
Hey Fire can you describe what you mean by separate? Let's turn this thread into something useful at least! And yeah Ralusek, pretty much anyone telling you 'they're just tools, they all do the same thing anyways' is likely to be an ignorant loud mouth who never tried more than one or two of them :P Not talking about you…
BUMP! :) I read this thread, and found the answer in another... Does that switcher Vig talks about in another thread, work or no? I would love my space bar view port change. and the ctrl addition click is just rebellious. EVERYTHING is shift click for addition! :P Maya For The Win!!
What are you talking about, who doesn't want a triangle at the very tip of their chamfer. LOL Terrible, :D They did fix that in Max 2010 though, now you have the option to get it done the right way, cause the old way was sooo damn good! So peeps it's not horrible, it's a feature it's supposed to be that way.
Not this crap again... They're both tools, they do nearly the same things, take time to learn them both when you get a chance. If you don't you're handicapping yourself. Stick to whatever you like using, avoid talking trash about the other apps (unless its blender then its open season).
Who do most of the features that you people prefer maya over are max in are already in max? What ever Surface Control that Bokaja is talking about, I have seen max to be better at inorganic modeling over maya after seeing the kind of things people do with it. Racer is a good example of that. But honestly in my opinion:…
Sorry for correcting, but maya has the "merge vertex tool". works similar to max. ;) i used to model with max, too, and together with polyboost it was really a great package. switching to maya modeling tools(i started with 7.0) was hard, but i use 2010 now, and i think there is almost everything you need right in the box.…