It's the default Mel-Command that runs from the "Convert->Smooth Mesh Preview to Polygons" menu. ( It's actually a runtime-command referencing "performSmoothMeshPreviewToPolygon()" )
Ok came across another idea, tell me when I should shut up and start learning mel MoP. Would be great if the exporter could check if a model is in smooth preview, and if that's the case, actually sub divide it (with proper settings) before export, really annoying to have to do it manually.
Hi guys, My MEL is real basic, only recently got into learning it...fun times! Anyway, I have written a basic script that allows you to import multiple objs (no exporting unfortunately, atleast not right now). It's not much compared to what MoP's script does. But maybe it's useful to someone? Let me know if you are…
Hey folks, So after a good reception for my Batch OBJ Tools for 3ds Max, I sat down today and wrote one for Maya too. I'm happy to present mopMultiObjTool script for Maya! You can download mopMultiObjTool.mel here, or by right-clicking on the screenshot and choosing "Save Link As": This one has a slightly different feature…