Kp, I think the reason why he tackled stuff that way is because, that's the only way for maya do perform (seamless) realtime symmetry :P I know it sounds like a joke but it's true - it only works with selection and transforms, not with geometry/topology edits. But yeah I agree.
shouldn't paint on a white background, it makes seeing your values more difficult i've tried to texture in painter, it just made it more difficult to control my texture... should have started with a strip rather than a face. you should watch your video and think of better ways you should have approached modeling stuff. be…