A couple questions I have regarding this: 1 - Using the WrapMode slider of the Brush tab, how can one get the stroke to tile perfectly along a plane? With a value of 1, my brush seems to wrap at an arbitrary position off the plane. See below! 2 - If I can get this to work, how can I get the plane to perfectly fill the…
I can answer question 1 for you. I had this problem a few times and I discovered that if you goto the Deformation tab on your tool and click Unify it will sort this weird arbitrary wrap position to the boundary of your mesh. Good luck with question 2 as I haven't ever been able to find a decent solution to this. p.s. I…
I just quickly wanted to answer my first question there. That plane in my pic was one that I imported from Maya. Apparently the Zbrush WrapMode always wraps at a certain distance, not based on UV's or anything like that. In other words, you can't use rectangular shapes or anything outside of that pre-determined square…
Ben + Pior: I'm actually warming up to this 'circular wrapping'. I think the most practical use is for texture strips. Especially long, thin strips -- obviously a very common application in environment texturing. But it isn't necessarily limited to that. I still think that tiling in u AND v should use a different approach.…
I haven't done much of this, so sorry if it's not totally right 1. but I'd go with pior's suggestion if you can. I'm not sure why you need wrap mode to work on a cylinder? why don't you just sculpt normally and bake? I've done this once before and it worked fine for a purely 1-axis tile 2. You're going to get weird…
Funky: 1.) Why wrap on cylinder? -- Unless you have a very thin, curved cylinder, you won't get a square map on there. I guess I wasn't understanding his suggestion completely. It'd work, sure, but I'll consider it a last resort for now. Perhaps I'm not as crazy as some! 2.) Thanks for this explanation. I'll look into this…