Well threadtitle almost says everything, are there any shortcuts when the task is to create convex collisionmeshes? I hate hate hate doing it by hand, aren#t there any semi automatic approaches?
We use Havok, it includes an automatic tool for this. We eventually wrote our own in MAXScript though, we wanted to create hulls from selections of faces/vertices/multiple objects. That doesn't help you much though, sorry.
ok got it had to turn off UseSimpleRigidBodyCollision, now we are back on 60fps - great as for blocking volumes on problemetic areas, well i would have to either split up the lighthouse which will be fun as its in some sequences and we would need to plug more assets in those sequences then (this night is msuc so no time…