When i add a core into a fracture object (concrete pillar with rebar inside), the rebar is dark after i blow away the concrete because when the lighting bakes, its inside the pillar. anybody have a workaround for this? do i just have to use a dynamic light just for this asset?
Jordan: Another question for you... I have always tried to avoid decals when possible. I've never found any concrete evidence that they are hard on the system, but it's another one of those things I've heard to use sparingly. Would it make more sense to use decals for major cracks in walls or should I use material…
Here's where I will get a little tech-artisty in hopes to explain why there is a basic tonemapper in now. The purpose of the tonemapper is to allow for a higher dynamic range of lighting in the levels, Rasmus is kind of right but he's describing a dynamic tonemapper, this is a static one that allows for a soft clipping of…