how do you bake them?could you show your setting for the texture baker? and do you use cage projection? I do this in max usually so if its done in max here are some thoughts: by the look of it I could suggest that you keep the smothing groups hard and then use a cage projection to bake from one each other. But then again…
FYI> Batch Bake (Mental Ray) in Maya works well also. It's probably even more easy and faster than actually making materials and setting up a render like that tutorial. You'll find it under the Polygons toolset, the Colors menu. Set it to Enable bake overide (or something along those lines) and select Occlusion from the…
Thanks for the help guys. Yes I am using Maya and yes i was trying to work from the tutorial you just linked, d1ver. However this leads me to another issue I was having. In the hypershade under the "Create Maya Nodes' drop menu there is no 'Create Mental Ray' option so I can't get to the mib_amb_occlusion node I need to…