Refined last idea. Decided on underwater mount for WoW, so kept the polycount low. This is my second attempt at hand painting textures, thought i'd go back to this model to do it. This is also my third UV map, so i know it can be optimized a bit. my concept: And first run at base textures with SOME details. They're all…
cybroxide i'll turn down the black, i agree there. hopefully you'll see what i was doing with the purple in my next post, though your argument might still stand. valandar, i'll keep that in mind. however it is how i designed it. maybe with further texturing it'll show through more that the head is a sort of armor/carapace…