Sorry my sound is low...so this is the mars surface? Converting to a height map then showing the water on the low points spilling in I thought was pretty cool. NASA could probably use something like this to simulate what mars might have looked like eons ago... :)
Been learning alot from, sorry about resurrecting an ancient thread, but i was wondering - how do you handle the atmosphere and clouds if your staticmesh has multiple elements. Reason im asking is because im working on a planet thats basically cube mapped, with 6 different textures for a high resolution result. Im thinking…