Baking basic lighting information is a fine technique used by many. If you feel it will help then do it. Bobo used to have a texturing tutorial where he did just that. Best suggestion would be to look up tutorials on how to paint metals, not swords in particular, then apply the knowledge here. You're off to an acceptable…
http://www.bobotheseal.com/tuts_vertex_bake01.htm Rather than look for tutorials, read this: http://itchstudios.com/psg/art_tut.htm#materials (yeah, i know..dead horse) And study the hell out of people like: www.bobotheseal.com www.benregimbal.com and many others.
alright, thanks man. yup the runes are long gone back here at home base :D . i literally was painting them on, and said "fuck this," uploaded the image for advice :) and i will look at metal painting and try to find bobo's tutorial. thanks
Luke Ahearn has published a couple of books on texturing- they mainly focus on props and environments but are full of good stuff. One is "3D Game Textures" and the other is 3D Game Environments" and both are from focal press. Gnomon also have a load of really good texturing tutorials, including a brand new hard surface one…
alright turpedo, i'm not saying i want to rely on a program as a crutch. i just wanted a fast way of getting the highlights and shadows. i have a fairly good sense of shading, and can probably get it working alright on texture. but if hand painting is the right way to go, i really will do whatever to get it looking right.…
Hey really sorry to even post this here. It's so far behind the texturing i see here, i was embarassed to even ask. This is my first try at anything outside of polypainting...and honestly this is my first UV map (aside from a head). My question is, after barely starting...where should i start :D ? Does anyone have a…