Oh yeah, looking for any and all crits. Only thing to bare in mind is I was aiming for characters between 1500 and 2000 tris with a bit of a painterly texture style rather than photo realism. Also, the animations are game animations so really just basic stuff, and a few to show off some of the robots functions(scanning…
Hey guys thanks for the comments. I didn't add normals cause I was aiming for lowest common denominator, that's why the 1500-2000 poly count and only 512x512 diffuse-no spec or normal-except for the last 2 characters but they're older work. Wanted to get the basics right and see how good I could do with some fairly tight…