Thanks for the tutorial Vig, I was actually trying to create a animated flag using bones (mesh is md5 ) and were trying the things you wrote...however, I might have misunderstood the process? 1) I followed basically everything except two things. I created like this: Added skin to the flag, added dummy node (Bone_Final00).…
No point in rigging boobs that small and restrained. If they're bigger then you could put a flex modifier on them to get some jiggle, then attachment constrain a dummy to the nipple, then have a bone that connects to the spine look at constrained to point at the dummy. As the flex modifier does its thing the bone will…
You should try... strike that... you need... to contact the engineer who is in charge of the animation code for the game, so you can ask these questions, and more. If you can't get answers, then make sure your contract doesn't specify that you're responsible for getting the final animations working in their engine. Bucket…
Vertex animation as far as I know is pretty expensive on resources. It's a great way to capture a sim like cloth but it's probably not going to be widely adopted for real time games anytime soon. Yep, I would strongly urge you to use them too. When you rotate the arm above a T-Pose you lift the clavicle which brings the…