select the verts, then select the viewport that they lie flat in. Then select "view align". Works great. You can also copy the coordinates from another vert, and paste it onto yours.
I wrote this script awhile back to align verts in a straightline. It doesnt use the average position as the plane it use the verts on the outer edges of the selection and projects the middle verts onto the line connecting the first and last vert. Just select a row of verts and run the script. You dont need to select them…
I just use view align in max when I have to align verts, faces etc. I have it to a short cut and select the viewport where I want the verts to be aligned in. If I need them aligned in top view I select that and hit the view align short cut. It seems fast enough for me. Bryan script looks cool though.
It shifts the whole selection, but don't flatten it on the plane perpendicular to shifting axis, therefore if you want to align an array of vertexes, you need to drag them one by one. That's tedious :)
Every so often I find myself copying the X, Y or Z coordinates for certain edges/vertices and then selecting other edges/vertices and then pasting the copied coordinates into the field. For example this sometimes happens when I create a separate object and I want the bottom faces to be sitting on top of the top faces of an…
Anyone want to take a stab at doing a gui version like the one i posted earlier. After using the previous script I found some things that weren't desirable. When you have verts that are just slightly off and you want to align them, the handles are scaled based on the selection it seems...so if they're off just a hair and…
Also looking for a simplified vertex aligning script for max 2011... a small gui that aligns selected verts min/max/average, toggles for x/y/z ...i had one like this for maya was very useful.
Hi Yozora, about first question I have to say: hang in there. I already coded a new "flatten along axis/normal with selected vertex position reference" (well the tool should be named something like AxisAlign :) It is included in IllusionCatalyst.Shape 2.0 and will be released soon, for free. (see the signature) About…
If you need to align a single vertex to another one along one axis you can already do it in Max by enabling 3d Snap, in its options (right click on Snap button in main toolbar and choose panel options) make sure all checks in Translation sections are on, then select your vertex and drag it by grabbing the axis, over the…