yes sorry, i forgot to mention it. 3ds max 2010. regarding your answer: i have tried to use the "connect" tool for obvious reasons (i wanna connect, what better than using a tool called "connect"). however, it does not seem to work. i have tried selecting only 2 verticles and connecting them, but it doesn't work. i also…
Doesn't that create a polygon inside? It's not actually connected or breaking the long faces on the outer shape. I suspect you have some very long thin triangles running from these verts to the corners of your box. Which by the looks of your screenshot that could be the case. Because of those edges you won't be able to…
Exactly ;) You can also Select 2 or more Edges which are opposide to each other an hit connect this will result in a cut between them like in this picture:
Keep in mind, that 3d studio max doesn't allow non-manifold geometry. Basically it seems you were trying to shove a polygon inside a box by connecting the edges that already connect 2 faces to a third face, which 3dsmax will not allow as that is non-manifold. Depending on what you are trying to do (not sure why you needed…
i am working on a personal house-modeling proyect. i pretty much know how to move, modify, transform (etc) objects to give them a form, Hooowever.. i can't manage to work with verticles properly. this image represents the issue i'm dealing with now: [and it's literally the feature i need the most] .. i want to connect the…
interesting. i am still really new to 3D-modeling [design] and thus i am not sure what you mean with "thing triangles running from..". i do understand what you mean with the verticles not connecting properly. the 'create' tool does not create polygons on the object (in this case, the wall); instead, it uses the verticles…