In the end you get the same thing essentially. However speedtree lacks the artistic hand that a hand made tree would. Many engines though, unreal for example, make use of speedtree as a integrated solution that in ways that go beyond simply "making" a tree. For example speedtree can randomly create a tree with given…
Okay, so for all the people who have used speedtree a decent amount... I want to use speedtree to make "filler" trees. I want it to model the tree for me obviously, but want to use my own textures. I don't understand how I could do this though, because all you need to use to make their default textures work in the editor…