I had 2 questions about this. 1. how do u set up the texture in the ut3 editor for a 32bit targa Diffuse with a alpha channel in the diffuse 2. how do you tile the diffuse texture in the ut3 editor any help would be appreciated!
1) If you export the diffuse and alpha as two separate files (24-bit Targas), you can use the alpha in the OpacityMask channel of the material editor. I do not know how to setup a texture with its own alpha. 2) If it is just a simple texture meant for the floor (not a static mesh like a door or rubble), then you'd select…