Hi there, I'm still a beginner, so I've got a beginners question. Is it always necessary to bake a normal map when creating hard surface models for games? I'll always bake a normal map for organic stuff, characters etc, and up until now I usually do on my hard surface models, but it seems to be slowing down my workflow a…
Thanks for the reply Companion, As I said in my OP, I have created normal maps by simply reworking the diffuse/spec and running them through Crazybump, just that as I'm still very new to creating game art, I wasn't sure if this was the wrong way to go. Thanks