Ok, so I decided to make a little rock model and recorded the whole process on video. The picture below is the finished model. It's 1000 tris and uses one 2048^2 difuse and normal map. I started by making a simple basemesh in Modo, then proceded to sculpt it in Zbrush 3.5 where I used some new tools and the surface noise.…
That's fantastic bitmap :) I truly appreciate these. What I find rather disappointing, during my struggle with zbrush, is the lack of environmental tutorials as most of them are focused solely on sculpting the characters. I've been using mostly the techniques presented in the Gnomonology "Sculpting a rock face" and "Rock…
No sound? wtf!?, your narration was priceless on the bolt tutorial! i'll still watch it but won't be as entertaining. P.S.: Next time you should say porn material is for anatomical reference! :P
I guess the reason is that i saw a free tutorial on Eat3D. It showed the same mesh decimated with polycruncher, meshlab and blender. And meshlab made imo the best reduction. Thats why i use it. :) here are wires.