Hey guys starting up a new project again, this time its a sci fi/industrial scene. I'll sticking with a modular design, and will be modeling and texturing to UE3 specs. And hope to import all into unreal one day. So here is what i got so far some concepts and some renders enjoy :)
Hey man, it's coming along but I feel the highpoly work is outsinging the texturing by a longshot. Most of the textures seem monotone, there's no dirt maps used as far as I can see so it looks like new surfaces that have been scratched/chipped too uniformly. Without breaking modularity grease & filth in corners and new…