Hello, My team and I are developing a 3D "point and click" adventure game (like the Monkey Island or Sam & Max series) and the settings are manga and anime. We want the player to feel like he is inside an episode of a comic anime about high-school life : the graphics (at least the characters) will be cel-shaded. The model…
I would definitely look at the structure of your mesh. * The thin polys around the chest are definitely not needed. Look at your smoothed mesh on the right, they are causing a bit of pinching. There is a lot of work that needs to be done, as it seems too uniform and tubular at the moment. Try to find some "Persona 3/4"…
Thanks for the advices and refs, there's still a lot of work to do, but is it better ? Am I going to the right direction ? I think it's more "dynamic" this way (and less tubular as you said) but is it enough ?