Its kind of a crude paint over, but I think it might help illustrate some points. I feel like the modeling and texture work on this is pretty solid. It might help to refine some things here and there, like the wooden drawers could use more grundge to help match the rest of the scene, but thats a knit pick. Id say the…
I see you got those dynamic shadows working :D . Looking good. One critique I have is about the lighting. It seems like the only thing getting the "spotlight" right now is the end of the bed with the pillow. Everything else just kid of fades out and you really don't get to see all the detail on your other assets. A…
Hey Spahr: thanks for taking the time to help me out. I agree on the AO, it didn't look right in certain areas in max but it might be different in unreal. Bed with the banner is the focal point, as for the floor, I had to tile it, it is concrete. I will change it up and dirty it up with different decals and depending on…
Sup Dlx: Thanks for your response. You are right in what you said, but it is easier said than done. Cluttering it more and more and putting more "smaller" props in there that might not even be seen can become a waste of time, unless its an actual level. Same thing with the cieling reebar, its dark to see anything. But I…
3DK.P.: Hey man, ya I am glad your support helped me get this far lol. Konstruct: yo! WOW you definately know how to give a good critique haha. I agree with you, when I am sitting down monitor DOES darken the image especially on an LCD or plasma which is why I stand up. I agree and few of my friends told me my lighting…
Hi Anime: the room looks like that actually in real life, I intended it to only get cracked from the cieling with minimum damage, because as you know underground means dirt which means that absorbed most of the damage, and the rest of it got chipped off by the gate which is why it has that much lighting inside. If others…
Hey cool scene. One big critique I have would be how you lit it, right now everything's just in shade, and my eyes are brought to the pillow, and everything else just blends into each other. Maybe having some ambient occlusion may help get a little more POP with you props. But i like the texture work, and layout, nice and…
Looks pretty good, but for some reason I dont get underground at all. It appears and feels like an attic. Not sure what you could do to change that, perhaps remove the light beam and put in a old light bulb or something.
What's up guys! This is an environment I did for my portfolio- I am still looking for work. Please feel free to give constructive criticism if needed. This is an Underground german hospital that was abondoned during WWII after it was bombed by the United States. This place had a lot of tunnels and rooms for injured…
You have some good looking assets and nice atmosphere. However, the scene feels too chaotic and random without a story to support it. It might help to think about what was happening the last time humans were in the place. If the doctors ran away, did they try to take everything they could carry with them? A trail of…