You're talking about an application that has several default shortcuts for 'Ctrl-S' - only one of which is 'save file'. The keyboard shortcuts in max, and the interface to reassign them, are one of it's worst features. If you select one border edge and start hitting "grow selection" in the UV editor it will grow the…
SHEPEIRO you could paint selections in vertex mode if the verts aren't really close together and then select and convert the verts to edges. Edit: Your last comment - It does remember the last selections. So yeh, that's one way. Neox, that was a joke right?
awsome renderhjs, nice and simple, stupid that max lacks some of these basics edit - doesnt work cant shrink selection if all verts in shell are selected :(
max is being stupid (its never me) i was sure if you have an edge selection in a uvw editor modifier that when you collapsed the stack it saved the selection, but its not doing it for me today.
frustratingly cant figure this one out, i just need to select all the border edges of all the uv islands. i need it so that i can use it to create a high poly smoothed mesh and im going to use the mapping as hard edges... thanks in advance, your so great :)
It's a mystery to me why the UV editor can't use the same format as editable poly. 1 for vertices 2 for edges 3 for borders 4 for polys 5 for elements/uv islands And any shortcuts you have set up in editable poly that can be used in the UV editor should match, like target weld, collapse, select loops etc. That includes…
sorry about that, I was not behind a computer - I had a similar trick used in some related issue with my texTools somewhere. But it seems that it does not contract the selection towards the outer edges the way you would usually expect it. Anyway since I like you I wrote a script for you- its not fast but it should do the…