Been slowly working on this along with learning the Crysis editor. Most of it is placeholders with quick diffuse tiles to give me an idea of the general look. Currently, I'm modelling more "stuff" to put in. Ignore the long dark strip on the left wall, I had an idea to put a long rusty copper metal strip there but....…
Here ya go! I'll definetly post more wires and textures as I get closer to finishing, which is real soon. Alot of the meshes, I just import into Crysis and instance them around, so I don't really have a full scene in max. But, according to Crysis, this scene is about 10,000 tri's at the moment. There are stuff that I still…