If you have an Editable Poly Object you can enable Nurm Subdivision in the Subdivision Surface rollout. One of my scripts cycles the nurms level between off, 1, and 2 subdivisions. Script Here
Monster, thanks for the script, it's exactly what I'm looking for, but you'll have to forgive me, how do I actually use the script? When I run it, nothing happens. Is there a way to hotkey it?
For MOP, Place the MS file in ...\3ds Max 20XX\ui\MacroScript\ Look in the monsterBlues category after you restart max to bind to a hotkey. Assign this macro to a hotkey, also assign Shift + the hotkey. For example, if you assign the script to the "D" button. Also assign Shift+"D". Pressing the key will add increments to…
I have set "S" as a hotkey for "Show End Result Toggle", then just with a TurboSmooth sitting on top of the stack you can toggle display on or off. Not entirely sure why you'd want to toggle increase/decrease sub-d level, surely you have a "target" subd level that a mesh is going to end up at? No point previewing at sub-d…