I hope i'm posting this in the right section. I'm looking for a tutorial on modeling a tractor tire in 3D but in a way that could be used for gaming. There's some awesome tire tutorials out there, but they're pretty high, and don't really go into a good way to texture them or anything like that. A whole tractor tutorial…
the simple answer is basically follow that tutorial you linked gannonroader and then create a low poly (can pretty much be a cylinder with rounded edges) and bake the high down to the low. Check out poopinmymouth.com for baking a normal map workflow which will explain everything you need to know. Just make sure you model…
Well I don't know about tutorials but generally I want to say it is one of those things that is based on texture and mapping to get the effect, especially if you want it to be used in a game, so texture would be an important thing here So just getting the basic shape of the tire would be most of the modeling you would be…
Mostly the way I have seen it done, and done it myself is to model a flat piece of the tread duplicate it a bunch of times and then use a curve deformer to curl it into a tire. Here is a link to the technique, scroll down to tire. http://www.suurland.com/tutorials_newbeetle.php
oh I know how to bake normal maps and stuff, and I know how to do the flat piece and deform it to a circle etc, but with a tractor they have those nice big treads coming off.
Might need to adjust the placement of the pivot point if it bends incorrectly. I've had trouble getting the right size of tire so I normally create a path the size of my tire then Path Deform a instance of the flat thread around the path. Then I can scale the original flat thread to make the two ends meet perfectly. Those…