I hope i'm posting this in the right section.
I'm looking for a tutorial on modeling a tractor tire in 3D but in a way that could be used for gaming. There's some awesome tire tutorials out there, but they're pretty high, and don't really go into a good way to texture them or anything like that. A whole tractor tutorial would be ideal, but I'm pretty confident I can do the machine itself. It's the tires that are kind of stumping me. I don't know how to approach them. Some help would be greatly appreciated.
Thanks guys.
Something like this
http://www.dmmultimedia.com/case/case_016b.jpg would be fantastic.
Replies
So just getting the basic shape of the tire would be most of the modeling you would be doing
http://www.suurland.com/tutorials_newbeetle.php
Viola
Edit:
http://www.dmmultimedia.com/3dtips_09.htm
follow this tyre tutorial from the same website as the tractor then go check out poops normal mapping workflow.
Do nice big treads, then bend it? What about that didn't work for you?
I've had trouble getting the right size of tire so I normally create a path the size of my tire then Path Deform a instance of the flat thread around the path. Then I can scale the original flat thread to make the two ends meet perfectly. Those are all 3dsmax terms but they translate to Maya fine, I just can't remember the exact steps and names off the top of my head.