Hello everyone. I've been reading polycount for a number of years but didn't post before, so here it is. I'm looking for a job at the moment and I thought it would be a good idea to work on some game content. This character is made after a concept by Nick Smith. I think that I'm finished with the high poly and hoping to be…
Great model and cool detail. But one thing: His Jetpack looks somewhat like a car-soundsystem. ;p Although having a soundsystem in your specops suit might be a pretty funky idea. But I guess you could make those jet-engines an bit more like real engines. As I couldn't find the concept on the site you have linked I don't…
few hints: torso seems to long. specially if you compare his arm lenghts against it. also as has been pointed out, the armor around the groin/butt area is way to restraining, instead of the saddle on his butt make it two plates. the armor on his groin should either sit higher, as atm he could barely crouch and it would be…
Thanks a lot guys! DrillerKiller: I've updated the first image. Tweaked the proportions and worked a bit on the things that restricted the movement. Hope it's better now. Praxedes: From what I saw around here that polycount should be ok for a 1st person weapon. I've reduced it as much as I could. Cheers!