Hey guys, so I spent my weekend to modify this little script I found over highend3d call interactive tool. The script was originally created by iconoklast. Basically what it does is makes (currently) extrude, merge, and bevel become more interactive. This means, you don't need to find the attributes in the channel box,…
Because HighEnd3d seems to be dead, and theres no other traces of this script anywhere took a bit of time to investigate(also google cache is dead too). I think python changed how classes are imported, so add a "." to any from file import class. So modify __init__.py and interactive_tools.py from .interactive_tools import…
Modified script a little bit to make it work with newer versions of Maya. Tested in 2017, 2018 versions. mel commands: interactive Bevel; interactive Extrude; interactive Merge;
I don't really know how bevel/chamfer in max work but as far as I remember there's a window comes out when you activate the little box and you can change by sliding or input the value? The script is still using maya's native node, therefore the history will be maintained and basically the sliding has been clamped, as far…