Hey guys, so I spent my weekend to modify this little script I found over highend3d call interactive tool. The script was originally created by iconoklast.
Basically what it does is makes (currently) extrude, merge, and bevel become more interactive. This means, you don't need to find the attributes in the channel box, click on it and drag, or even mess with manipulators, more like modo's tool workflow, and this has greatly save time and boost efficiency.
For more information please refer to readme.txt included in zip.
DOWNLOAD
*I'll change the link to h3d as soon as it gets approved.
There are still some bugs in readme, can anybody with better programming skill help to make this script better?
Cheers.
Replies
what about the history - will it blow up because of the sliding?
What I miss though is target weld with visual feedback (a line that join the two vertices) I can't find that anywhere.
The script is still using maya's native node, therefore the history will be maintained and basically the sliding has been clamped, as far as I've tested it's working and no issue yet so far, except those listed in the readme :P
Well basically there's nothing new here, it's just a workflow that I think is more efficient than sliding the value out of channel box which is maya's default.
http://download.autodesk.com/us/maya/2009help/index.html?url=Combining_separating_and_splitting_Merge_vertices_edges_or_faces_into_one_vertex.htm,topicNumber=d0e207086
Nice to see people doing better interactivity with Maya's tools, it's definitely one of the things I miss from Max and other packages.
Elte: In Max pretty much everything is click + drag (extrude, bevel, inset, etc), but they also have options boxes which can control every setting. Most people just don't use the option boxes much AFAIK since it's slower and most of the time you don't need a "custom" bevel or extrude, you just want to click and drag till it's good.
BeatKitano: I believe what you are looking for is the "merge verts tool" under edit mesh in maya2009. Click one vert and a line appears at your cursor that snaps to the other vert you want to merge. I don't use it a whole lot, because I have hotbox stuff for merging. Easier to just select and merge than select a tool and select.
thanks for this nifty tool!
~P~
Thanks guys
Tested in 2017, 2018 versions.
mel commands:
interactive Bevel;
interactive Extrude;
interactive Merge;
@Bodizzz Hi there, I've found another version, but seems like is not working in maya2018.
Can you take some times to have a look please?
from .interactive_tools import Bevel, ChamferVertex, Extrude
from .pb_utilities import BaseDragger, polyChamferVtx