I never looked into UT3 but did quite a lot with the early Unreal, Unreal Na Pali and UT games + editors and I highly preferred them over the HL and Quake 2 tools simply because it was way more powerful and easy + fun to use. Even though the Unreal Editor was very crash friendly in the beginning it had many design friendly…
Unreal engine fo sho! Those video tutorials that come with it are golden. Don't try to do any fancy AI scripting if your not into that. It's meant for deathmatch. Anything other than deathmatch get a bit hard to program. But then again, I hardly knew Kismet and the documentation for it at the time was shit.
(Is this the best place to post this?) 'Afternoon folks. After being lazy design-wise most of the summer, I've been inspired by S.T.A.L.K.E.R. (the game and the original movie) to begin work on my first FPS level design - ever. Previously, I've done all RTS stuff when it comes to levels, although I do do a lot of 3D…