So I'm Working on this SUV that is kind of pimped out for and end of the world scenario but im having the hardest time texturing it(always has been a weak point). I want to find a tutorial or an example of how to paint the texture and create the spec for a car that would go into an engine, not a tutorial on how to make a…
This was the shortest but best tutorial I've read since a long time renderhjs. :) Starting with an AO pass is always a good point. MAybe you could take a look at the next-gen texturing training. Helped me a lot with texturing. For metal stuff in realtime a light cubemap would be a good solution too. depends on the engine…