So I'm Working on this SUV that is kind of pimped out for and end of the world scenario but im having the hardest time texturing it(always has been a weak point). I want to find a tutorial or an example of how to paint the texture and create the spec for a car that would go into an engine, not a tutorial on how to make a…
Alrighty thanks guys, The image from above is my low poly and it does have an AO bake on it in the render, the problem was just trying to make the way that paint on cars looks and reacts on a model that has a texture appose to one that doesn't use unwraps and has some fancy dancy material applied, thats all i was trying to…
This was the shortest but best tutorial I've read since a long time renderhjs. :) Starting with an AO pass is always a good point. MAybe you could take a look at the next-gen texturing training. Helped me a lot with texturing. For metal stuff in realtime a light cubemap would be a good solution too. depends on the engine…